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Raising Future Thinkers | Ages 9–10

Raising Future Thinkers | Ages 9–10

Thirty activities, most about fifteen minutes, made for children starting to reason about what if, weigh evidence and run their own projects.

Regular price CHF 24.00
Regular price CHF 24.00 Sale price CHF 29.00
SAVE 17% Sold out
  • Includes 30 screen-free activities.
  • Backed by peer-reviewed research.
  • Builds core skills for a future with AI.
  • Simple, fun & easy to follow.
  • Sent instantly
  • No subscription
  • Yours to keep

Raising Future Thinkers | Ages 9–10

Regular price CHF 24.00
Regular price CHF 24.00 Sale price CHF 29.00
SAVE 17% Sold out

About this guide

Nine- and ten-year-olds can reason about what if, weigh evidence and stick with a plan for weeks. This guide puts that to work in thirty activities, most about fifteen minutes, across the six skills research points to as lasting human strengths in a world shaped by AI.

Every activity follows a method that was tested with children around this age: a painting talked through with three questions, someone else's experiment checked for fairness, a month-long project run one small goal at a time. Some are quick games, and a few are weekly routines worth keeping.

What’s inside

  • 30 activities across six core skills: Critical Thinking, Systems Thinking, Creative Thinking, Adaptability, Curiosity and Emotional Intelligence.
  • Most take about fifteen minutes, with household objects or nothing at all. Try Does It Work Backwards? in the car, or Build a Working Lung with a bottle and two balloons.
  • The research behind every activity, in plain language.
  • What to notice, the questions to ask, and how to make each activity easier or harder.
  • Progress tracking, so you can see which skills you've worked on.

How you get it

A private link appears on the thank-you page and in your confirmation email. It's yours to keep.

The research

Every activity ends with a short note on the research behind it: the study, who ran it, and what it means at your child's age, in plain language.

How we choose the research

View full details

Try one activity

One of the thirty, taken from the guide. Try it today.

Critical Thinking

Does It Work Backwards?

Assumptions · 10 to 15 min · Paper and pencil

If it's raining, the grass gets wet. The grass is wet. So it rained? Most people say yes, and finding the sprinkler is the whole activity.

"If it's raining, the grass gets wet. The grass is wet. So it rained." It sounds right, and most people say yes. But it rests on a hidden assumption: that rain is the only thing that wets grass. The sprinkler could have been on.

People slip in this assumption constantly: "If you're good at math, you'll like puzzles. She likes puzzles, so she must be good at math." At 9 and 10, your child can learn to spot it by looking for another way the second thing could be true. Once they know the trick, they'll catch it in arguments everywhere.

Twenty-nine more like this, across all six skills.

What does the future ask of your child?

AI is changing how people learn, work and solve problems, and the tools will keep changing as your child grows up. Nobody can say exactly what work will look like twenty years from now. What research can point to is which human skills keep their value as AI takes on more.

Watercolor of a father listening as his daughter asks a big question at the kitchen table

Six skills, five activities each

The skills research points to as lasting human strengths in a world shaped by AI. Tap a skill to read how the guide teaches it.

How each skill builds

Six skills, five activities each. The activities build on each other, but you can do them in any order. When all thirty feel easy, the next guide grows the same tree a step further.

Ages 9–10· this guide
Critical Thinking
  1. Noticing
  2. Questioning
  3. Evidence
  4. Assumptions
  5. Evaluating Reasoning
Systems Thinking
  1. Cause & Effect
  2. Connections
  3. Ripple Effects
  4. Feedback Loops
  5. Whole vs Parts
Creative Thinking
  1. Generating Options
  2. Combining Ideas
  3. Reframing
  4. Iteration
  5. Original Synthesis
Adaptability
  1. Tolerating Change
  2. Trying Again
  3. Pivoting
  4. Ambiguity Comfort
  5. Self-Regulation
Curiosity
  1. Wondering
  2. Exploring
  3. Investigating
  4. Connecting Dots
  5. Self-Directed Learning
Emotional Intelligence
  1. Naming Feelings
  2. Reading Others
  3. Perspective-Taking
  4. Self-Awareness
  5. Metacognition
When all 30 feel easyNext: Ages 11–12

30 purposefully designed activities

Every activity is built the same way, so you always know what you’re doing and why.

The Does It Work Backwards? activity from the ages 9–10 guide on a phone
  • One activity, one focus

    Each activity develops one part of one of the six skills, so you know what you’re building.

  • The research, in plain language

    A short note on the study behind it: who ran it, what they found, and what it means at your child’s age.

  • Things you already have

    Household objects or nothing at all. No printing, no shopping, no setup.

  • Clear steps and what to say

    Numbered steps and play prompts you can read once and run straight away.

  • A primer for you

    What to expect at this age, the instinct to hold back on, and the signs the skill is showing up.

  • Easier, harder, further

    How to adjust when it’s too easy or too hard, and ideas for when your child wants more.

What parents say

4.8 out of 5, from 46 reviews
  • 5 out of 5

    My kids are loving this!

    Simple games, easy to follow and lots of variation when I'm stuck for what to do.

    Michelle P. - San Diego, USA
  • 5 out of 5

    Nice Job Team

    Parent tips are a nice touch to steer the game back in the right direction if it's getting off track

    Henry C. - Singapore
  • 5 out of 5

    just what i was looking for

    wasn't so easy to find an activity book that uses research. so glad i found this

    Anne M. - Toronto, Canada

How we compare

Thirty activities, each built around a named skill and the research behind it, and each small enough for five minutes of an ordinary day.

What you get Raising Future Thinkers Free ideas online Typical activity book
Built around Six named skills, five activities each, that build on each other Whatever turns up in a search Usually a theme or a season
The research Every activity names the study behind it, in plain language Rarely sourced Sometimes a general note at the front
Age fit Written for one age band, so every activity fits Often "ages 3 and up" Often a wide range, like 3 to 8
Time and materials Five minutes, with things you already have Varies, often printables or supplies Often a materials list to gather first
Help for you What to notice, and how to make it easier or harder Usually the instructions only Usually the instructions only
Progress See which skills you've worked on Nothing to track Rarely
What comes next The next age's guide grows the same six skills Start the search again A new book with a new approach

Any last questions?

Do I need special skills or teaching experience to use this?

Not at all. Each activity is written in clear, simple steps, with prompts to help if your child gets stuck. You don’t have to prepare lessons or explain complex ideas, you just show up and play together. The learning happens naturally through fun.

What if my child isn’t interested in the activities?

Children learn best when they’re having fun and following their own interests. That’s why the guide is flexible. You can skip, adapt, or repeat activities depending on what excites your child that day. And for every activity, we've included helpful tips and prompts to keep everyone engaged.

How do I know these activities are actually effective?

Every activity is built around a specific core skill supported by child development research. The methods, like storytelling, open-ended play, and problem-solving, are backed by peer-reviewed studies. We’ve included references for every activity so you know this isn’t guesswork. It’s joyful play with a solid foundation.

What if I don’t have the time to add something new to our busy days?

That’s exactly why this guide was created. Most activities take 5 to 10 minutes and use things you already have at home. You don’t need to follow it in order or do everything. Pick what feels doable, even once a week. Small, playful moments are enough to make a big difference.

Why buy this when I can just find activities for free on the internet?

You absolutely can. But what this guide gives you is structure, clarity, and peace of mind. No endless scrolling or second-guessing if it’s age-appropriate or worthwhile. Instead, you get 30 ready-to-go activities, beautifully designed, research-backed, and organized so you can spend less time searching and more time connecting with your child.

How do I get the guide?

Right after you pay, a private link appears on the thank-you page and in your confirmation email. Open it whenever you like, as often as you like. It's yours to keep.

Can I use it with more than one child?

Yes. Many activities work with siblings together, and where one child at a time works better, the activity says so. If your children are in different age bands, each band has its own guide.

Thirty activities across six skills, five minutes each.